Kamis, 01 Mei 2014

[H764.Ebook] Ebook The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

Ebook The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

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The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade



The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

Ebook The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

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The Kids are Alright: How the Gamer Generation is Changing the Workplace, by John C. Beck, Mitchell Wade

Think video games are kids’ stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that’s ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table.

But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.

  • Sales Rank: #1009894 in Books
  • Published on: 2006-11-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.38" h x .61" w x 5.36" l, .49 pounds
  • Binding: Paperback
  • 204 pages

From Publishers Weekly
Those who are looking for a contrarian view of video games will find it in these pages. While many parents fret about their children’s minds turning to goo as they squander hour after hour absorbed in electronic diversion, the authors argue that gamers glean valuable knowledge from their pastime and that they’re poised to use that knowledge to transform the workplace. Beck (The Attention Economy: Understanding the New Currency of Business) and Mitchell (DoCoMo—Japan’s Wireless Tsunami: How One Mobile Telecom Created a New Market and Became a Global Force) base their claims on an exclusive survey of approximately 2000 business professionals. That survey, say the authors, provides the first data showing a direct, statistically verifiable link between digital games and professional behavior in the workplace. The authors express their analysis in clean, crisp prose devoid of jargon, making it accessible for non-gamers, especially non-gamers who are managers. "Gamers believe that winning matters," Beck and Wade contend, and gamers also place "a high value on competence—wanting to be an expert in the first place"—all of which makes the video game generation, estimated by the authors to be some 90 million strong, an influential force in the work place. The book touches on a handful of other ways in which gamers differ from non-gamers and provides suggestions on how employers can take advantage of their unique values and skills. Some readers may find themselves grinding their teeth at many of the authors’ upbeat conclusions about the benefits video game players will bring to the business world, but most will find the pair’s findings fascinating and provocative.
Copyright � Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review
"Got Game deserves credit for drawing attention to an issue...in 200 bright and breezy pages." -- The Financial Times, 21 October, 2004

About the Author
John C. Beck is a partner with Andersen Consulting, based in Phoenix, Arizona.

Mitchell Wade develops information tools and strategy for firms like Google, RAND, and Charles Schwab.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Hope for the future of gamers.......
By Stevon
I bought this book 10 years ago when my high school aged son was devoting all of his energies to World of Warcraft. My wife and I were looking for hope for the future when we came across this book. We learned that he might have been learning project management skills that would hold him in good stead when he got a meaningful job, hoping, in fact, that he would. Today he is a Software Engineer at Amazon! There is hope out there parents.

3 of 3 people found the following review helpful.
Got Game
By L. Smith
As an over-achieving boomer who barely took time for fun, let alone games, I feel I have been introduced to a whole new world by reading Got Game. I have raised, taught, and managed gamers without knowing the extent to which they functioned in a world very different from my own. Oh, we all recognize the concept of "generation gap", but even so we don't often have the opportunity to have the details of that gap explained to us in the enjoyable way we do by reading Got Game. Beck and Wade make the exploration of the gaming phenomenon an insightful and fun journey into the minds of people we work with, or perhaps even members of our own families. It was a real wake-up call. I've even been phoning my own now-professional children to ask them about their gaming experiences.

As a former college-level business instructor, I see an important application for this book not only in business but in business education. It should be on the must-read list of all educators.

One more thing--I've decided I have to get a Game Boy!

12 of 13 people found the following review helpful.
You'll either love it or hate it. I loved it.
By J. David Evans
To start, it's not about how it's OK to hole-up and game all day. But it does make a solid case for gaming---and that means your current point-of-view is to going to quickly shape your reaction to this book. But hang in there...because you really can't ignore the truth of the impact on risk-taking, perseverance, innovation...and it's role in shaping managers. No matter how you feel about gaming...and whether you game or not...this book provides and insightful look into what's shaping the next crop of managers. Resource scarcity shaped my grandfather; the boundless optimism of the 50s shaped my Dad. TV and "instant solutions" (read "this quarter...") shaped me. Games are shaping my son. I think he's the one to watch.

See all 35 customer reviews...

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